How to debug Javascript errors on iOS

Photo by Nick J Webb

There are lots of advantages to developing for iOS devices in Javascript, either as a mobile website or through a native app that hosts a UIWebView. Debuggability is definitely not one of them though! You'll find yourself flying blind when you need to track down errors, especially compared to the awesome state of browser debuggers. There are techniques that can help though, so I wanted to give a quick overview of what we've ended up doing for Jetpac.

Local logging

If you're targeting Mobile Safari, it's comparatively easy to see your error messages when you're debugging, just enable it in the settings. It gets tricky with a UIWebView though, and we ended up using this custom URL scheme hack (which requires some native code changes) to get log messages appearing in the device console. It's also worth knowing that you can view the console even when you didn't run the app through the debugger (for example if you've installed it through the app store) by plugging in and looking in Organizer->Devices. You can even buy apps to let you view the console natively, which should make you think twice about putting any private information you don't want other apps to access in log messages!

Web inspector

You should check out the new iOS 6 remote debugger, which works with both Safari and UIWebView code. It's been extremely useful for digging into CSS issues, and saved our bacon when tracking down some weird script loading problems.

Catching errors in the wild

The most challenging part is getting information on problems that are happening to users with the released app. If you can't reproduce the issue locally with a device plugged in, how can you tell what went wrong?

The first step is attaching a callback to window.onerror(), which will be called whenever there's an uncaught exception. In iOS 5, you only get the error message, not the file or line, and for various reasons we've had to minify and inline code anyway, so iOS 5's addition of the line number and file name isn't very helpful. What we really need is the call stack, which just doesn't get returned in any form on Mobile Safari.

Scarily, Javascript is such a flexible language that it's possible to do a crazy level of modification of the function calling internals, enough to write user-level tracing for every function! I actually got a version of this Function.prototype hack partially running as an experiment, but the breadth of it scared me. I also realized that I didn't need every function in the call stack, I mostly just wanted to know what part of my code had triggered the problem. What I ended up doing was manually wrapping functions I know about, and outputting information about them in onerror(). It's still an extremely hacky hack, but it's been very useful as we've been tracking down tough release problems, so here's the code I ended up using:

This won't run out of the box, but it should give you an idea of what we're doing. As part of our server-side code we have an error-reporting endpoint that we post the details of any release errors to, /jserror, and that sends on an email to the team.

The heavy lifting happens in the wrapFunctions() call, which replaces each function in an object with a wrapper that first calls the supplied 'before' function (in our case just pushing onto the callstack), then the original function, followed by 'after'. There are no guarantees about the correctness of the code in all cases, the prototype stuff especially scares me, but it has worked in practice on our code base.

I tend to use this pretty sparingly to wrap our own code, rather than jQuery or other frameworks, since most of the errors are in our functions, and I'm worried about sprinkling too much voodoo over our code base. Despite those caveats, it's been a massive help in tracking down our issues.

3 responses

  1. Pingback: How many people read my posts? « Pete Warden's blog

  2. Pingback: Top 20 Referrers for this blog in 2013, Search engines rule the roost! | Bob's Blog

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